Guest blog by Eve Crevoshay! In 2019, Take This released a white paper on the state of mental health among people who make games. Since the release of the paper, Take This has worked with leaders and other organizations across the industry to identify practical solutions to these challenges — and we’ve learned a great deal by working with studios of all sizes, and people in a variety of roles across the industry. This article outlines what we’ve learned, where we are, and how to identify a positive workplace culture.
Read MoreThis blog post is based on a workshop that was presented early in the summer to define terms like “oppression,” “privilege,” and “allyship” that would form the basis of many other workshops to follow.
The discussion centered on game development spaces specifically, but we spent some time defining universal terms and talking about privilege on a holistic level.
Read MoreRad Magpie invited Shannon Mitchell, COO at Gametheory to discuss Project Management and Scope with our 2020 and 2021 cohorts. This blog makes the lessons learned in those visits available to all who wish to read (or watch) them.
Read MoreRad Magpie is the story of an organization that began with a big question and an explosion of energy, then iterated and evolved every year until it became something that is perhaps now unrecognizable. It is about following a thread to places unknown. It is about excitement, heartbreak, grief, hard decisions, and easy ones. It is about money. Flexible schedules and sleepless nights. Impact in the right and wrong places. It is about failure, success, and reinvention. This is its story.
Read MoreWe created this workshop to give our cohort a basic understanding of marketing for game devs, share some tools and resources for creating effective video game marketing, and discuss our requirements for Rad Studio projects. We cover foundational marketing concepts non-marketers should know, how to determine goals, and how to make plans with strategies and tactics to reach those goals.
Read MoreIn the wake of several waves of the #metoo movement in games, we are more aware than ever of how many industry workers’ lives are affected by harassment and assault in the workplace. The games industry is long overdue to get serious about workplace safety. This blog post outlines the ways studios, event hosts, and workers can get started down the path of making gaming spaces safer.
Read MoreWinter4Ever is a mid-march mini-conference hosted by Rad Magpie and our dear friend Amila Nuhodzic. The conference is meant to spark inspiration and bring together the gamedev community and reignite everyone’s creative fires despite the end-of-winter burnout that is commonly experienced by game developers in the far north.
Read MoreBlack developers are a minority, but this community is growing, and a lot of avenues for support are popping up thanks to folks in the games industry who use their platform to support others. In this blog, Rad Magpie aims to celebrate this growing community of Black game developers and showcase a corner of this collective body of work. We also provide many, many links and avenues of support so you can explore on your own! Enjoy.
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