Posts in Non-Profit
Mental Health in Games: An Early Career Primer

Guest blog by Eve Crevoshay! In 2019, Take This released a white paper on the state of mental health among people who make games. Since the release of the paper, Take This has worked with leaders and other organizations across the industry to identify practical solutions to these challenges — and we’ve learned a great deal by working with studios of all sizes, and people in a variety of roles across the industry. This article outlines what we’ve learned, where we are, and how to identify a positive workplace culture.

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History of Rad Magpie

Rad Magpie is the story of an organization that began with a big question and an explosion of energy, then iterated and evolved every year until it became something that is perhaps now unrecognizable. It is about following a thread to places unknown. It is about excitement, heartbreak, grief, hard decisions, and easy ones. It is about money. Flexible schedules and sleepless nights. Impact in the right and wrong places. It is about failure, success, and reinvention. This is its story.

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Honing In

Many of you have known us through different iterations. We’ve taught at summer coding camps for girls, developed a couple video game titles, held events at local schools, and ran three summers of Rad Studio. Our inspiration and mission has always been the same -- to support the voices of marginalized game developers -- but our manner of execution has evolved.

Each one of these programs has been rewarding, but we couldn’t shake the feeling that focusing our energy would have a bigger impact on our mission. We wanted to hone in.

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