Guest blog by Eve Crevoshay! In 2019, Take This released a white paper on the state of mental health among people who make games. Since the release of the paper, Take This has worked with leaders and other organizations across the industry to identify practical solutions to these challenges — and we’ve learned a great deal by working with studios of all sizes, and people in a variety of roles across the industry. This article outlines what we’ve learned, where we are, and how to identify a positive workplace culture.
Read MoreRad Magpie is the story of an organization that began with a big question and an explosion of energy, then iterated and evolved every year until it became something that is perhaps now unrecognizable. It is about following a thread to places unknown. It is about excitement, heartbreak, grief, hard decisions, and easy ones. It is about money. Flexible schedules and sleepless nights. Impact in the right and wrong places. It is about failure, success, and reinvention. This is its story.
Read MoreIn the wake of several waves of the #metoo movement in games, we are more aware than ever of how many industry workers’ lives are affected by harassment and assault in the workplace. The games industry is long overdue to get serious about workplace safety. This blog post outlines the ways studios, event hosts, and workers can get started down the path of making gaming spaces safer.
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