Guest blog by Eve Crevoshay! In 2019, Take This released a white paper on the state of mental health among people who make games. Since the release of the paper, Take This has worked with leaders and other organizations across the industry to identify practical solutions to these challenges — and we’ve learned a great deal by working with studios of all sizes, and people in a variety of roles across the industry. This article outlines what we’ve learned, where we are, and how to identify a positive workplace culture.
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