Oppression, Privilege, and Allyship
This blog post is based on a workshop that was presented early in the summer to define terms like “oppression,” “privilege,” and “allyship” that would form the basis of many other workshops to follow.
The discussion centered on game development spaces specifically, but we spent some time defining universal terms and talking about privilege on a holistic level.
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Making Gaming Spaces Safer
In the wake of several waves of the #metoo movement in games, we are more aware than ever of how many industry workers’ lives are affected by harassment and assault in the workplace. The games industry is long overdue to get serious about workplace safety. This blog post outlines the ways studios, event hosts, and workers can get started down the path of making gaming spaces safer.
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The Revolution Will Not Be Funded & Rad Magpie
Rad Magpie’s overview of INCITE!’s “The Revolution Will Not Be Funded.” Rad Magpie’s leadership breaks down what TRWNBF taught them and discusses the resulting transformation of how Rad Magpie relates to the Non-Profit Industrial Complex as an organization.
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Social Responsibility & Rad Studio
Rad Studio, our college-level incubator for game development students, is one of our biggest and most impactful programs. For our 2020 season, Megan McAvoy, Creative Director and Rad Studio Program Director here at Rad Magpie, tirelessly created a curriculum that blends together all the ingredients of "Game Industry Survival Juice." They presented the following material as a “Microtalk” at our annual End of Summer Party. You can find a recording of the presentation at the bottom of this page :)
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