Posts tagged Rad Studio
Oppression, Privilege, and Allyship

This blog post is based on a workshop that was presented early in the summer to define terms like “oppression,” “privilege,” and “allyship” that would form the basis of many other workshops to follow.

The discussion centered on game development spaces specifically, but we spent some time defining universal terms and talking about privilege on a holistic level.

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Marketing for Game Devs

We created this workshop to give our cohort a basic understanding of marketing for game devs, share some tools and resources for creating effective video game marketing, and discuss our requirements for Rad Studio projects. We cover foundational marketing concepts non-marketers should know, how to determine goals, and how to make plans with strategies and tactics to reach those goals.

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Creating Team Contracts

Have you ever found yourself pissed off after receiving an “urgent” email from a coworker on the weekend? You don’t want to work on the weekend, but you find yourself stuck uncomfortably in between three less-than-great options: do the work and add a little bit to that “resentment bank;” ignore the message, but feel unsure about your choice, and maybe experience preoccupying feelings of guilt, or negotiate a potentially tough conversation about your boundaries on the fly and field your coworker’s reaction. Of course, there are strategies for asserting boundaries even when they have not been stated ahead of time. But when it is done ahead of time, it is SO. MUCH. EASIER.

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