Rad Studio
Projects

 
Being involved with Rad Studio has given a ton of insight into the future of our industry, and the direction we can drive it as creative, diverse forces. Being able to work with people I care for deeply and getting so much support in return was fantastic.
— Anna Margotta, 2019
 

What is Rad Studio?

Rad Studio is an incubator program through which development teams can apply for support from our experienced mentors. From our internal design, marketing, art, and programming teams, to our strong network of industry connections, selected teams have access to a wealth of knowledge.

Rad Studio 2020 applications will go live in the Spring of 2020.
Sign up for our Newsletter for a heads up when that happens!

 

Summer 2019 Projects

We’ve accepted five diverse teams for the 2019 Rad Studio incubator program, exponentially increasing our studio incubator’s reach since last year. We’re so incredibly grateful for our community’s support in helping us fund this program, and we’re proud to announce the projects we’ll be working with for our 2019 incubator as follows:

“A Beautiful Day for a…”

“All Sugarcube wants to do is stay home and bake a cake. When a lack of eggs hits the brakes on those plans, Sugarcube will do anything to get the necessary ingredients. After all, it's a beautiful day for a market run, and what could go wrong on such a lovely morning? The Beautiful Day series follows Sugarcube's misadventures in a narrative-heavy platformer filled with cute aesthetics and dark humor. “

Devs: Anna Margotta, Julia Broman, Miranda Mallery, Chase Peterson-Gurak

“Straight Dungeon”

In a world where explorers create guilds in order to explore ancient dungeons, you and your friend have been tasked with bringing wealth back to your home. Through placing tiles along a grid, you will be crafting unique dungeons that potentially defy tradition and challenge townsfolk who refuse to be forward thinking. Will you be able to prove to the townsfolk that non straight dungeons are just as good to explore as straight dungeons? Or will you succumb to the pressure of tradition?

Devs: Travis Dufresne, Skylar Chandler, Miranda Mallery, Anna Margotta

“Project Soulscape”

It's your first day in the new world. You search a beginner cave for loot, but all you find is a prism... and its owner  speaking to you from the other end. She and her guild have been here a while. They know all the rules of this world, even down to its programming. They can help guide you back to the surface... Do you think they can tell you’re new here? In this first-person puzzle platforming adventure game, the player will make friends with several quirky, diverse, fully voice-acted characters. 

Devs: Giancarlo Gioielli, Sydney Hernendez

“Strid”

Strid is an underwater adventure game which utilizes narrative elements to explore the stages of grief. Caught in a watery oblivion between life and death after falling in a seemingly harmless river, the player character recognizes her own fragmented memories intertwining with her surroundings as she is swept through the dark abyss. These dangers reflect on her own past life, and the player will confront the characters past through a variety of environment based gameplay challenges and more!

Devs: Leah Gimbutas, Grace Tuohey-Kay, Leah Peterson, Wesley Elmer, Marc Bonilla, Joseph Tecce, Anders Lindberg, Devin Gallucci, Abraham van Overbeeke

“Stabilizer”

Welcome to Elmont Island, the purgatory-like prison of the struggling artist. Elmont’s population is comprised of two kinds of demons: some are hopeless and despairing, fearing their art will never be good enough. The others are so high off themselves they are blind to the truth and reality of the world. They all however, hope to appeal to the King Oni, who is rumored to allow only the most talented artists their freedom. You play as Straw, wayward newcomer to this world, hoping to unite the demons and help “fix” them through musical collaboration. Will Straw’s “Jams” be enough to help the demons find and accept themselves? Or is this a feeble attempt to remedy something Straw barely understands?

Devs: Fillipo Scarfo, Walter Hill, Jack Long,


Summer 2018

Querent is a tabletop role playing game by Fat Bird Studios that uses tarot cards to create a narrative-driven and personal experience. Players can use existing tarot cards within a new narrative framework to build characters, worlds, and host an entirely new kind of role-playing. Since working with us as a Rad Studio project during the summer of 2018, the Querent team has grown immensely. They hosted a wildly successful Kickstarter that was funded within the first 2 hours of their posting it, their team has doubled in size, and they just opened their store, where you can pre-order the “Cartomancer’s Tome” as well as a custom tarot deck. We can’t take all the credit for their success - This is a self-motivated team who took it upon themselves to create their own marketing campaigns, brand their product, and really make this game come to life in a big way.

 

In-House Studio Projects

 
 

Sigiriya

The first of its kind, Sigiriya is a Sri Lankan fantasy game for mobile. The game tells the age old story of Sigiriya, a giant rock fortress in the Sri-Lankan rainforest that served as a usurper king’s domain for 18 years. You play as the architect of this early society, and you’ve been tasked with making Sigiriya into a societal structure worthy of the new king with the help of your community. The team behind Sigiriya is Rad Magpie’s first in-house studio development team, composed of a diverse crew of developers from a healthy mixture of professional backgrounds.

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